@startuml
sprite $heart_broken [48x48/16] {
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00000005EFFFFFFFFFD4000000019FFFFFFFFFFA10000000
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00CFFFFFFFFFFFFFF90000000005EFFFFFFFFFFFFFFFF400
009FFFFFFFFFFFFD4000000001AFFFFFFFFFFFFFFFFFF200
006FFFFFFFFFFFA0000000005EFFFFFFFFFFFFFFFFFFE000
001FFFFFFFFFFFE20000001AFFFFFFFFFFFFFFFFFFFF9000
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000000009FFFFFFFFFFFFE302FFFFFFFFFFFFFE300000000
0000000009FFFFFFFFFFFFE30CFFFFFFFFFFFF3000000000
0000000000AFFFFFFFFFFFFE36FFFFFFFFFFF30000000000
00000000000AFFFFFFFFFFFFE4FFFFFFFFFF400000000000
000000000000BFFFFFFFFFFFFEDFFFFFFFF4000000000000
0000000000000BFFFFFFFFFFFFFFFFFFFF40000000000000
00000000000000BFFFFFFFFFFFFFFFFFF400000000000000
000000000000000BFFFFFFFFFFFFFFFF5000000000000000
0000000000000000CFFFFFFFFFFFFFF50000000000000000
00000000000000000CFFFFFFFFFFFF600000000000000000
000000000000000001CFFFFFFFFFF6000000000000000000
0000000000000000001DFFFFFFFF70000000000000000000
00000000000000000001DFFFFFF700000000000000000000
000000000000000000001DFFFF7000000000000000000000
0000000000000000000001DFF80000000000000000000000
000000000000000000000019600000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_HEART_BROKEN(_alias) ENTITY(rectangle,black,heart_broken,_alias,FA5 HEART_BROKEN)
!define FA5_HEART_BROKEN(_alias, _label) ENTITY(rectangle,black,heart_broken,_label, _alias,FA5 HEART_BROKEN)
!define FA5_HEART_BROKEN(_alias, _label, _shape) ENTITY(_shape,black,heart_broken,_label, _alias,FA5 HEART_BROKEN)
!define FA5_HEART_BROKEN(_alias, _label, _shape, _color) ENTITY(_shape,_color,heart_broken,_label, _alias,FA5 HEART_BROKEN)
skinparam folderBackgroundColor<<FA5 HEART_BROKEN>> White
@enduml